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Latest d3d12 Activity

yes im using the same 12 device to 12device 5 for RT

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D3D12 Alpha blending not working both ways

What do you want to compromise on? Quality of transparency or cost of sorting? 

In the first case, a “cutout” shader of the type Aressera describes sorts fragments perfectly by depth, without any reorganization of your rendering, but can only render the closest fragment fully opaque.

In the seco…

5,466 views

I have been trying to figure out how to change the output of my swap chain. I tried recreating my swap chain, but I am getting an error from my IDXGIFactory2:

DXGI ERROR: IDXGIFactory::CreateSwapChain: Only one flip model swap chain can be associate with an HWND, IWindow, or composition surface at a…
3,315 views
D3D12 Vertex buffer isnt uploading correctly to GPU

@frob That makes sense! ill will keep that in mind in the future!

4,773 views
mfilion
July 09, 2020 07:40 PM
Deep dive into OpenGL over DirectX layering

Earlier this year, Collabora announced a new project with Microsoft: the implementation of OpenCL & OpenGL to DirectX translation layers. Here's the latest on this work, including the steps taken to improve the performance of the OpenGL-On-D3D12 driver.

https://www.collabora.com/news-and-blog/bl…

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