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Latest Horror Activity

Hi,


I’m a solo developer looking for a 3D artist to lend their support to a project. Currently building a demo for a b+w first-person monster-rampage horror game. 

Grey box stage is all but done, but really in need of an artist now who can help to make sure the look and atmosphere of the game is…

1,163 views
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Horror Game - Akolyta - Needs Developers

Hey.

We are working on the demo version for a horror game - Akolyta and we are looking for new developers to help us finish the demo. Our plans are to submit the demo to publishers as well as public and get funding for further development. Full-time, paid positions would be available if the we get t…

2,762 views
DevDylan98
February 12, 2024 10:41 PM
How color influences your emotions
Whispers of West Grove (2024) - I want the players to associate green with peace and freedom, represented through nature creeping into the asylum’s ground floor… 1. How does color factor into horror?

When you're feeling cold, what color do you associate with it? Was it Green? Well, that's the color…

4,242 views
RetroactiveFort
January 19, 2024 10:35 AM
Freja devblog and late happy new year

Happy late new year!

Where do we stand with Freja right now?

Since the last update, several improvements have been made. A new enemy has been implemented, we finished one of the minigames, made a saferoom and added a whole lot of new things.
Still a lot to do, but we're making good progress.

What we ha…

2,169 views
Blend of Dynamic and Horror Sci-Fi in CYBER.one: Racing For Souls

Heavy DOF: on the track 1, on the track 2.

It's correct here because it's an interruption.

Heavy light blooming: on the track, underground, in space.

I'm not sure what you're referring to. The first one shows arrows, and in the trailer, there's a similar scene where you can see the arrows right from t…

5,549 views
DevDylan98
June 25, 2023 03:29 PM
Polishing my game with some techniques that I've learned
The importance of overexposure and bloom

Contrary to what you might be thinking, all of my new screenshots are heavily overexposed and use an extreme amount of bloom. The key to making this technique work is to modify the final image with post processing which tints and darkens the image again. Why…

2,800 views

The current, and first, project of FlyDog games is Subject 9.

It is a 3D horror survival story. A similar game to its style is Alien Isolation.
Description of Subject 9:
"In a 20th century corrupt democratic society, where the government tends to keep civilians from knowing certain information, you, p…

3,861 views
DevDylan98
January 06, 2023 04:18 PM
Updated my games world to be more detailed and realistic
Large Treatment Room Flashlight On Flashlight UV Flashlight Off Patient Room Flashlight On Updates

Re-textured the rooms

Added new props and improved the old ones

Added new decals and improved the old ones

Re-designed the obstacles in the level to be more complex

Removed temp player model and replac…

19,266 views
DevDylan98
November 09, 2022 03:02 PM
How to use pacing and build tension in a horror game
A screenshot from “Whispers of West Grove” Techniques to building tension

One of the most important aspects of creating a successful horror game is setting the right atmosphere. This means creating a sense of unease and suspense that will keep players on the edge of their seats, waiting for the nex…

8,729 views
hitorikus
March 25, 2020 01:00 PM
Elite Game Music Collection released on the Unity Asset Store!

The Most High-End Game Music Collection Ever - AAA Quality Guaranteed!

The Indie Devs Nation is now very pleased to announce the release of the Elite Game Music Collection on the Unity Asset Store. With more than 2 years in development, this new package is the follow-up to the acclaimed Colossal Gam…

7,170 views
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