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Latest Isometric Activity

Maybe if you calculate the dead area in a rectangle aside from the diamond you could just count them up.

2,899 views
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Idle City Sim 2051 web game
Idle City Sim 2051

Idle City Sim 2051 is a free html5 game.

It works on both desktop/laptop and mobile.

It was made using the open source tabageos; Tad's Basic Game Objects, html5/javascript library. 

You can play it here; https://tadgames.itch.io/idlecitysim2051

Game play is generally click/touc…

3,169 views
[Leek programming game: Leek Wars

Hi!

I forgot to mention that the game is coded with the following technologies:

  • Front end: Vue.js, TypeScript, CodeMirror, Vuetify
  • Back end : PHP, Java, Nginx, Docker, Traefik
  • Software: VSCode, Gimp, Inkscape, Blender

Do not hesitate if you have any questions or suggestions :)

4,314 views

JoeJ said:
Ha, nice to hear. I really was just guessing ; )

Sometimes a good guess is a useful thing. ^_^

7,562 views

@aktorsyl  Hi, I found this Godot plugin on Github. It creates normal tilesets from images, but with a few changes it should be able to create isometric tiles too. Since I do not know how your screenshots look like, I'll assume one can just cut a rectangle, make the parts which are not part of…

6,643 views
theaaronstory
July 25, 2019 12:01 PM
The next step? (Prototyping & funding?)

The next step?

Just some thoughts and worries that I've been having lately: [When a hypothetical scenario is wanting to become reality.]

  • It's one thing that somebody is 100% dedicated to their project, but it's an entirely other matter, when it comes to judge its own market value:…
  • 3,815 views
    theaaronstory
    July 23, 2019 09:51 AM
    It all rests upon . . . the story (#NewLore)

    Technically, I've completely abolished my initial story concept for EOTH. Which ended up being a pressure release, in some regards. [Although, there was a conscious decision behind the way it was laid out: simply, had no time to think about it.] Was not a fan of how flat and similar it was t…

    3,014 views
    theaaronstory
    July 19, 2019 03:44 PM
    To pixelate, or not to pixelate. That is the question.

    Up until recently, I was convinced that using pixel art was the most suitable for this project. Aside from it giving you a unique feel, it also has qualities that a more modern render just cannot compete with: It has that special magic to it, which is really hard to beat. Furthermore, I would av…

    4,679 views
    theaaronstory
    July 18, 2019 11:11 AM
    Fast traveling, Vendors and Semi-Open World (game mechanics)
    Fast Traveling

    There's this one thing that has been bothering me lately: the question of waypoints. Specifically the way they're implemented. [Of course one could argue about their right to exist in the first place, but not today.] If not properly used, they have to potential to become …

    3,425 views
    theaaronstory
    July 16, 2019 03:50 PM
    Combat mechanics, Mini-games and Familiars
    Combat mechanics

    This was a bit of a headache, as I really wanted to do something different with the current combat mechanics. Using only the mouse, two or maybe three buttons, is--to put it simply--boring as hell. It requires little to no effort and provides almost zero engagement (esp…

    2,542 views
    Developing an Isometric Plugin for Unity3D

    It's a story on how to write a plugin for Unity Asset Store, take a crack at solving the well-known isometric problems in games, and make a little coffee money from that, and also to understand how expandable Unity editor is. Pictures, code, graphs and thoughts inside.

    Prologue

    So, it w…

    18,044 views
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