Advertisement

Latest Theory Activity

One of the native warriors sees the plane crash into the village and also spots the parachuting pilot. He swears revenge, and the game begins.

An initial confrontation between Revenge Man and the player character seems necessary, otherwise the player would have no in-game justification for being ste…

1,397 views
Advertisement

Thanks for sharing, very interesting.

Tried it for 5 chat lines. I felt like kind of talking to an outsmarting slave, pretending to be an assistant, but with a hidden desire of leadership. :D
The conversation made sense, however. Which is impressive.

I'd like to discuss the expected social impact of t…

5,557 views
JoeJ
September 25, 2020 07:16 PM

There is a lot of research going on, also based on ML. this is the first thing i've found using google.

But your question seems very broad. Some points:

Interpolation alone is not totally trivial, as we lack a simple way to mix 3D rotations. (In practice, linear quaternion interpolation should do, b…

7,436 views
Looking for game designer (making the game fun). Programming and graphics are already handled

vvoodenboy said:
you've never answer the most important question (or I've missed this answer) which is “what makes my game ‘fun’”. And what do you consider as ‘fun’

That is a good point, actually. I consider it fun, when a player does a bunch of smart moves to completely destroy the enemy units, alth…

60,654 views
What name is better for game?

Thanks for the comprehensive information. Yes, you are right, i think making name from backdtory is best solution. Tom also tips to make non english name, may be it will realy not so bad.

6,899 views
JeremyAlessi
November 14, 2019 01:33 PM
PixelCast 11, Grand Design, Determinism, and Free Will...

In episode 11, Jeremy discusses how he came to realize (while playing Double Dragon IV for some reason) that games as a medium, demonstrate the peaceful coexistence of grand design, determinism, and free will in one possibility space. Jeremy also uses Super Mario Maker as another example of the …

5,610 views
JeremyAlessi
November 14, 2019 01:26 PM
PixelCast 11, Grand Design, Determinism, and Free Will...

In episode 11, Jeremy discusses how he came to realize (while playing Double Dragon IV for some reason) that games as a medium, demonstrate the peaceful coexistence of grand design, determinism, and free will in one possibility space. Jeremy also uses Super Mario Maker as another example of the …

3,319 views
Unlock Audio
September 23, 2019 02:25 PM
Functions of Sound in Games

One of the wonderful things about sound is that it can accomplish many different things. Additionally, the same sound used in one context can have a completely different meaning in another. This is true from an emotional, informative and clarity standpoint. In my game audio classes at DePaul Uni…

7,205 views
Unlock Audio
August 12, 2019 12:42 PM
Getting the best from your audio department

Communication can be the hardest part of any collaborative creative process. This is especially true in art, and it’s definitely true in audio.

Every community and discipline has their own language, their own slang, and their preferred way of communicating. So today, I’ll be talking about so…

6,737 views
Harlan A Nagel
May 10, 2019 11:28 PM
Lost Wisdom Across the 2010s | Forgoing the Shadows #3
I had decided to move forward with my game project by first writing one-page design documents, prototyping, then going from there. I questioned why, though. In school, I was taught to use regular multi-page design documents. The process of writing one helped me develop the abstract concepts…
4,033 views
Character Writing Advice From Writers

(Image by an artist, who's now deleted their twitter unfortunately)

Foreword

I am building a game project that includes a massive amount of characters and character writing. Writing is not one of my strong skills (as I'm sure you will see in this article) so I meet with skilled writers.…

19,898 views
NubDevice
April 10, 2019 03:32 AM
GameDev Challenges - Swinging back around

Took an active break with the challenges but happily watched this last year. Pretty cool what's happening in this space on the site and curious now about the challenge fork that has recently appeared. Lots of good things happening on gamedev.net - hope to meet more new people that share the same…

4,663 views
gdarchive
September 10, 2018 01:36 AM
Color Palettes
Intro

Due to my belief in learning through self-discovery and my ongoing creative evolution, I've long put off doing any tutorials. However, after making pixel art for over 3 years I've established many solid techniques worth laying out in a concrete fashion. While I'm excited by the prospect…

36,596 views
nukomod
June 12, 2018 09:09 PM
Planet Generation Plans

 

Hey all!

This time I'm going to write a little about my plans for generating planets. This entry won’t go into any specific details of the terrain generation but will be just a very high level overview of the basic framework. I don't think any of the ideas in here are new.. the procedu…

9,074 views
gdarchive
August 22, 2017 03:52 PM
Composition 101: Balance
What are the principles of Balance in Composition? Otto Ostera discusses the 3 elements of balance: shape, direction, and location.
13,442 views
5 Core Elements of Interactive Storytelling
Over the past few years I have had a growing feeling that videogame storytelling is not what it could be. And the core issue is not in the writing, themes, characters or anything like that; instead, the main problem is with the overall delivery. There is always something that hinders me from truly …
49,343 views
Advertisement
Advertisement