I am proud to announce that I am halfway through all weapon animations. The fact that I am reworking some talents and abilities on the way slightly hinders my progress. I want to show you the new animations for the Obsidian Warhammer, the Staff of Burning Souls, an…
Previously, I took all animation from asset packs from the Assetstore or Mixamo. But it is hard to modify those and adapt them to your own weapons.
Father of War has two stances.An offensive and defensive stance. You can switch those through the Switch Stance…
It is a two-handed long sword. You have two basic abilities.
Switch Stance changes your abilities from an offensive to defensive state. Each stance has three abilities.
Offensive abilities focus on damage and threat generation.
Defensive abilities focus on damage mitiga…
After countless requests, I could finally implement proper ability repositioning. You can now reorder your spells and auras.
Reworked UI-ModificationsThe new interface is cleaner and less complicated.
Modify Control Bar KeysPreviously, these settings were located in…
I’ve finished the war room in the prison complex. It is accessible through the compilation core.
It contains emitters displaying all active raids in your current zone.
Currently, it serves as a visual representation. I plan to add more meta information to those emitters. The goal is to enable…
You can finally play the Desert of Pain! Thanks to @Madraox for this awesome level concept.
You can reach the new level through the Zone terminus. You can use it to farm materials and experience.
You have to solve four puzzles to summon the four elemental queens. After you killall of them, Sol…
The idea, game design, monsters, and most models originate from Madraox.
The level is divided into four zones.
The earth zone contains rocks and a plateau. The fire zone is filled with volcanic activity. The dune-themed zone with some oasis in between. The th…I could not decide whether to release the content directly to the live servers. Then, I discovered a nasty bug on the live systems and decided to take two steps forward.
So, I released the raid to live.
You might remember the old Pit of Elements and Firebound Forge level.
They got a complete ov…
I wanted to emphasize the lava cave look.
Zorn and Iphrit already made themselves comfortable.
The raid elemental run will contain three stages.Firebound Forge is the final encounter of this raid.
You start with the fight in the Pit of Elements. This level is …
With new textures, decorations, and enemies.
Say hello to our latest fiend Siphon:
You can get a quick look at the level:
Highlighting is working again.There were some bugs in the render pipeline. I learned a lot of stuff about the scriptable render pipeline.
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