Raiding.Zone Devlog

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klg71
September 13, 2023
New GUI and target zone visibility
Reworked GUI

I got sick of the grey tone and wanted some SciFi vibe. I bought some SciFi frames and gave the GUI a more distinctive look. Blue is now the primary color. 

Every dialog got reworked to fit the new theme.

Redesigned Target zones

I received feedback that it is sometimes hard to see …

1,754 views
klg71
August 27, 2023
Talents and Ultimates
New talents and ultimates

All weapons got 4 new talents including an ultimate spell that you unlock on maximal level.

Here are some short examples of new spells:

Fire Nova on Staff of Burning Souls

Expanding fire nova that hits all targets up to 450 range and applies Ablaze.

Congregation on Plaguec…
1,419 views
klg71
August 22, 2023
Buffs and Healthbar on Nameplates
Buffs and Health bars in Nameplates

Healthbars and Buffs now display on target Nameplates. You can deactivate them in Settings->Interface.

Talent reset

You can now reset your weapon talents. That removes all active talents and resets the experience to zero. Unlocked avatars will stay unlocked.

E…
1,704 views
klg71
August 09, 2023
Raiding.Zone: Steam Release

Raiding.Zone is a PvE arena game in Voxel style inspired by World of Warcraft and Warframe.

The gameplay is oriented around the roles Tank, Healer and Damage-Dealer.

You can already try out the demo of Raiding.Zone here: https://play.raiding.zone. (Somehow, Chrome works better than Firefox)

The Steam …

2,069 views
klg71
July 01, 2023
Spells as Code

My first contact with World of Warcraft was through a private server. I didn’t have the money for an abo yet and had some friends playing there.

I was fascinated by the idea of my own private WoW server. After weeks of fiddling I finally got it running.

I learned a lot about servers, networks, and es…

4,220 views
klg71
June 24, 2023
Run Animation, Target Selection and Camera Movement

There was a lot of activity in the last two weeks. We performed a playtest on 15.06. I gathered a lot of constructive feedback. The primary improvements recognized are the following:

  • Need for more suitable run animation
  • Better visibility for the selected target
  • If the camera collides with a wall and z…
3,109 views
klg71
June 18, 2023
Designing a multiplayer Spell-System
Inspiration

I am developing Raiding.Zone for over 16 months now. For the spell system, I got inspired by World of Warcraft. WoW was my first contact with MMORPG, and it stuck with me. Their spell system feels natural, and I tried to recreate this experience.

Requirements

There are tons of solid spel…

2,702 views
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klg71
June 10, 2023
Progress Report: WebGL, Guest Accounts and Playtest
WebGL Release

You can finally play the 3D version in the Browser. Firefox and Chrome are supported.
On my machine it runs stable with 60 fps. You should be able to achieve at minimum 30 fps in order to play it.

https://play.raiding.zone

There are still some problems with particle effects. WebGL seems …

2,722 views
klg71
May 29, 2023
Avatar Redesign

I got feedback that my avatars don’t feel quite right. So I learned some things about anatomy and face proportions. The new faces have twice the voxel count than the previous ones.
It was a real struggle to simplify the resulting mesh. Initially, each avatar had more than 1 million vertices.

Chat R…
4,129 views
klg71
May 13, 2023
GUI Overhaul

I’ve spent the last two weeks implementing a new GUI concept.
The old design felt confusing and cluttered.
I added more space and hopefully made it more intuitive.

The new interface should conform to the immersion I want to create. The whole game places you in the simulation of a giant corporation na…

3,560 views
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