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Latest api Activity

scruthut said:
Something I can grow with.

That point is the kicker. Raw sockets is great if all you need is simple connectivity. Not so great for modern features. And nothing to grow with unless you want to re-invent the wheel for everything.

ENet is probably the closest mix between simplicity and raw…

2,758 views
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@taby Thank you for your reply, Taby. I am building a game where the players drive along with “self-driving” cars. However, the purpose is not to mimic the behavior of real-life self driving cars, instead, I would like to mimic the behavior of human drivers. So the AI Cars need to learn how to driv…

8,195 views

T-rex_on_point said:

But it could also happen that you're getting blocked this way if you do too many requests(DDOS).

@T-rex_on_point   You should proxy the requests with a cache and rules wrt. frequency.
Better yet, aggregate and handle everything on the server, exposing your own API entirely. Y…

6,077 views
Wangzhiqiang
August 17, 2020 08:05 AM

@fleabay Thanks, nothing could be simpler

6,515 views

From what I know about PlayFab, there is not a system where you can run server-side authoritative game logic; only things like granting tokens, joining groups, and so on.

If that is indeed correct, then you will need to build your own server software that enforces the rules you want enforced. That s…

4,118 views
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